Ubisoft Explains No Animal Killing In Assassin's Creed Shadows Of London

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Ubisoft Explains the Absence of Animal Killing in Assassin's Creed: Shadows of London
Assassin's Creed: Shadows of London, the latest installment in the popular stealth-action franchise, has sparked debate among fans due to its noticeable absence of animal killing mechanics. Unlike previous titles where players could dispatch pigeons, rats, and other creatures, Shadows of London offers a distinctly different experience, prompting many to question Ubisoft's design choices. This article delves into Ubisoft's official explanation and explores the potential reasons behind this significant gameplay shift.
The Official Word from Ubisoft
While Ubisoft hasn't explicitly detailed their reasoning in a single, comprehensive statement, various interviews and community interactions have shed light on their approach. The overarching theme seems to be a focus on creating a more tightly woven narrative experience centered around the investigation and assassination of Jack the Ripper. By removing animal killing, Ubisoft appears to be aiming for a more mature and narratively focused gameplay loop, potentially to better reflect the grim reality of Victorian London.
Focusing on the Human Element
The decision to omit animal killing arguably reinforces the game's thematic core. Shadows of London's narrative revolves around the chilling investigation of a serial killer, and the brutality of Jack the Ripper’s crimes is central to the experience. Introducing the ability to kill animals, even seemingly inconsequential ones, could potentially detract from the gravity of the human tragedy at the heart of the game's story. The developers seem to have prioritized a consistent and immersive atmosphere aligned with the historical setting and the dark themes explored.
Gameplay Implications and Alternatives
The lack of animal killing does affect gameplay, altering the usual resource gathering and stealth mechanics found in previous Assassin's Creed games. However, Ubisoft appears to have compensated for this omission by introducing other elements. The focus instead appears to be on utilizing the environment for stealth and maneuvering, and relying more on human interaction and investigation. The game likely encourages a more strategic and thoughtful approach to gameplay, shifting the emphasis from mindless killing to intelligent planning and execution.
Community Reactions and Speculations
The decision has been met with mixed reactions from the gaming community. Some players applaud Ubisoft's attempt to create a more focused and narratively cohesive experience, aligning the gameplay with the somber tone of Victorian London and the serial killer mystery. Others lament the loss of a familiar gameplay element, feeling that the removal of animal killing diminishes the overall freedom and breadth of gameplay options. However, many are curious to see how the absence of this mechanic impacts the overall gameplay experience and the way players approach challenges.
Conclusion: A Strategic Shift in Gameplay Design
Ubisoft’s decision to exclude animal killing in Assassin's Creed: Shadows of London represents a notable shift in the series' established gameplay conventions. Although it's a departure from the norm, it is arguably a deliberate choice designed to enhance the game’s narrative focus and create a more immersive experience within the chilling backdrop of Victorian-era London. While the reaction has been mixed, it remains to be seen whether this design choice ultimately contributes to a more impactful and memorable gameplay experience. Only time, and player feedback, will tell. What are your thoughts on this change? Let us know in the comments below!

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